Technology /01 · Engine

Your people get a link.

Everything we develop runs in the browser, on the devices your people already have. No installation, no app store, nothing for IT to approve. Behind the link is our own real-time 3D engine, the RAVE ENGINE.

Live This image is produced on the device you are viewing it on, not in a data centre.
For IT

What your IT team will ask

What has to be installed?
Nothing. A current browser is enough: Chrome, Edge, Safari or Firefox. No extension, no plug-in, no account.
Which devices does it run on?
Desktops and laptops from the last few years, tablets and phones. The rendering adapts to the device instead of demanding the same from all of them.
How many people at once?
A single world carries up to 50 detailed and up to 500 instanced avatars at the same time.
What does it cost to run?
The image is produced on the visitor's device, not on a graphics card in a data centre. One more visitor therefore costs almost nothing. Measured across three of our own worlds that is $2 to $4 per 1,000 visitors, against $77 to $264 for pixel streaming, where every session occupies its own GPU. The full calculation.
Where is the data held?
On servers in Frankfurt, under contract with RAVE SPACE GmbH. On request in your own environment, or fully on-premise.
Our own engine

Why we develop our own engine

Most 3D projects on the web fail not on the graphics but on load time and running costs. Our own engine means we carry into your project only what it needs, instead of dragging along a finished toolkit with everything you will never use. That is why a world is walkable after seconds rather than after a download, and why we can quote a fixed price.

It is also the honest answer to whether the RAVE ENGINE is falling behind the market: it does not have to be the most advanced. It has to make sure your project loads fast, costs little and is ready on time.

Capabilities

A single engine for every surface
of the web.

People in the room

  • Multiplayer Functionality

    Several visitors share the same world at once, with no sign-in.

  • Custom Avatars

    Ready Player Me integration, or avatars built to your specification.

  • Text & Voicechat

    Text and voice are built in, with no extra software.

  • Networking Areas

    Defined zones for conversations in small groups.

  • NPCs

    Scripted characters that guide visitors or answer their questions.

Show and sell

  • Custom 3D Worlds

    Spaces that follow your brand instead of a ready-made template.

  • Interactive 3D Viewer

    Rotate, zoom and inspect a product from any angle, in the browser.

  • Augmented Reality

    View an object in your own room, straight from the browser, with no app.

  • Custom VFX

    Light, particles and materials tuned to the project at hand.

Operate

  • Content Management System (CMS)

    Maintain the content in your world yourself, without commissioning us.

  • Analytics

    Paths, dwell time and interactions, reportable per area.

  • Website Embedding

    The world runs inside your existing website, not beside it.

  • 3D Audio

    Spatial sound that shifts with your position in the room.

  • VR Support

    The same world can be entered with a VR headset.

Contact

Tell us what you're planning.

Frank Hahn, CEO & Co-founder
Frank Hahn CEO & Co-founder · Berlin

A brief, an RFP or a first idea. We'll come back within 24 hours with a take.